Tyro Novan

Basic Information
Race: Human Class: Scoundrel Level: 1 Experience: 0/0 Languages:

Abilities
STR: 11 DEX: 14 +2 CON: 12 +1 INT: 13 +1 WIS: 12 +1 CHA: 15 +2
 * Please indicate Racial and Level Adjustments

Combat Statistics
HP: 19 = [18 + CON (01)] + Lv2 [1dX (--) + CON (--)] Second Wind: 12 = Greater of 1/2 HPmax (9) or CON (12) Initiative: +07 Perception: +01 BAB: +00 = [Scoundrel 1 (00) + Class 02 (00)] Reflex: 15 = [10 + Level or Armor Bonus (01) + DEX (02) + Class (02) + Nat Armor (00) + Size (00)] Ref Flatfooted: 13 = Reflex (15) - DEX (02) Fortitude: 12 = [10 + Level (01) + CON (01) + Class (00) + Equipment (00)] Will: 13 = [10 + Level (01) + WIS (01) + Class (01)] Dam. Threshold: 12 = [Fort (12) + Size (00) + Misc (00)] Speed: 06 squares Force Points: 05/05 = [Scoundrel (05) + 1/2 Level (00) + Misc (00)] Destiny Points: 00
 * Please specify the nature of Special and Miscellaneous Adjustments

Weapon Statistics

 * Please specify the nature of Special and Miscellaneous Adjustments

Racial Features
Ability Adjustments: None Size: Medium Speed: 6 Squares Bonus Trained Skill: One additional trained skill at 1st level. Must be chosen from class skills. Bonus Feat: Humans gain one bonus feat at 1st level.

Class Features
Bonus Feats At every even-numbered level (2nd, 4th,  6th,  etc.), you gain a bonus feat. This feat must be selected from the following list, and you must meet any prerequisites for that feat: Deadeye, Dodge, Melee Defense, Mobility, Precise Shot, Quick Draw, Rapid Shot, Running Attack, Skill Focus, Skill Training, Vehicular Combat, Weapon Proficiency (advanced melee weapons).

TALENTS Fortune Fool's Luck - As a standard action, you can spend a Force Point to gain one of the following benefits for the rest of the encounter: a + 1 competence bonus on attack rolls, a +5 competence bonus on skill checks, or a + 1 competence bonus to all your defenses.

Feats
FEATS Point Blank Shot - You get a +1 bonus on attack and damage rolls with ranged weapons against opponents within point blank range. Weapon Proficiency (pistols) Weapon Proficiency (simple weapons) (1st Level) (Human)

Skills
SKILLS Total Level/2  Ability  Trained  Misc !Acrobatics (DEX)*        2       0        2        0      0 Climb (STR)*              0       0        0        0      0 !Deception (CHA)          7       0        2        5      0 Endurance (CON)*          1       0        1        0      0 !Gather Information (CHA) 7       0        2        5      0 !Initiative (DEX)*        7       0        2        5      0 Jump (STR)*               0       0        0        0      0 !Knowledge (INT)          1       0        1        0      0 !Mechanics (INT)          1       0        1        0      0 !Perception (WIS)         1       0        1        0      0 !Persuasion (CHA)         7       0        2        5      0 !Pilot (DEX)              7       0        2        5      0 Ride (DEX)*               2       0        2        0      0 !Stealth (DEX)*           7       0        2        5      0 Survival (WIS)            1       0        1        0      0 Swim (STR)*               0       0        0        0      0 Treat Injury (WIS)        1       0        1        0      0 !Use Computer (INT)       1       0        1        0      0 ! = Class Skill
 * Please specify the nature of Miscellaneous or Special Adjustments.
 * = AC Penalty applies

Equipment
Equipment                       Cost         Weight

Total Weight: 49 1/2 lbs

Light Medium   Heavy Max Weight: 116   233      350

Finances
3d4 x 250 credits

Details
Size: Medium Gender: Age: Height: Weight: Hair Color: Eye Color: Skin Color: Appearance: Demeanor:

Adventure Log
XP Received: 0000 Treasure Received: 0000 GP                  0000 Gems/Jewelry Items

Level Ups
Level 2: Class: Class BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Feat Features: Class Features HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen) Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total) Level 2 to Level 3 Next, and so on. ..