Selvet Rusp

Combat/Health

 * Critical Injuries
 * (none)


 * Past Critical Injuries
 * (none)

Skills

 * Languages Known
 * Basic

Talents

 * Skilled Jockey 1 - Remove from all Piloting checks.
 * Let's Ride - Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
 * Burly 1 - Reduces carried weapon's encumbrance by 1 and Cumbersome by 1.
 * Grit 1 - +1 strain threshold.
 * Toughened 2 - +4 wound threshold.
 * Barrage 1 - Add 1 damage per rank to 1 hit of a successful attack while using Ranged (Heavy) or Gunnery at long or extreme range.
 * Durable 1 - May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.

Weapons
Blaster Pistol
 * Encumbrance: 1
 * Hard points: 3
 * Rarity: 4
 * Price: 400
 * Damage: 6
 * Range: Medium
 * Critical:
 * Skill: Ranged - Light
 * Special: Stun setting

Heavy Blaster Rifle (BlasTech DLT-19)
 * Encumbrance: 5
 * Hard Points: 4
 * Rarity: 6
 * Price: 1500
 * Damage: 12
 * Range: Long
 * Critical:
 * Skill: Ranged - Heavy
 * Qualities: Auto Fire, Cumbersome 2, Accurate 1, Pierce 1, Superior


 * Attachments: Augmented Spin Barrel (1 Damage +1 Mod, 1 Quality (Accurate 1) Mod, 1 Quality (Pierce 1) Mod, Add ■ to all Mechanics checks when performing maintenance on this weapon. ), Telescopic Optical Sight (1 Decrease the difficulty of combat checks at long and extreme range by 1 Mod), Superior Weapon Customization (Quality (Superior) Mod -- adds 1 damage, 1 automatic advantage on hit)

Armor
Heavy Clothing
 * Encumbrance: 1
 * Rarity: 0
 * Price: 50
 * Soak: 1

Padded Armor
 * Encumbrance: 2
 * Rarity: 1
 * Price: 500
 * Soak: 2

Misc. Personal Equipment
Comlink (handheld)

Slicer gear

Electronic Intrusion for Dummies - not actual name (see AOR beta p. 129, "Military Field Manuals") -- May use once per scene to get to any applicable skill check, at GM's discretion.

Vehicles
Ophan

EXP unspent/total
0/130

Spent EXP

 * 5: ??? (From first ep, spent during character creation.)
 * 5: Let's Ride (after 4th session)
 * 15: Skulduggery 0->2 (after 4th session)
 * 30: Speccing into Heavy (before 5th session)
 * 5: Burly 1 (before 5th session)
 * 15: Piloting (Space) 3 (before 6th session)
 * 15: Ranged (Heavy) 2 (during 6th session)
 * 25: Grit 1, Toughened 1, Barrage 1, Durable 1 (before 30 May session)
 * 15: Toughened 2 (before 6/13 session)