HZ-M7

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Combat/Health

 * Critical Injuries
 * (none)


 * Past Critical Injuries
 * (none)

Skills

 * Languages Known
 * Basic

Species Talents
Additional Career Skills: May train in two additional career skills and one additional specialization skill.

Features: Droids do not need to eat, sleep, or breathe, and are unaffected by vacuum, toxins, and poisons.

Inorganic: ''Droids do not gain benefits from bacta, stimpacks, or Medicine checks. They must be repaired with repair patches and Mechanic checks.''

Mechanical Being: Droids cannot become Force sensitive, cannot acquire a Force Rating or Force powers, and are not affect by mind-altering Force powers.

Cybernetics: Droids have a cybernetics implant cap of 6.

Career Talents
Sniper Shot: ''Before making a non-thrown ranged attack, as a maneuver increase the weapon's range by up to 1 band per rank. Upgrade the attacks' difficulty by 1 per range increase.''

True Aim: Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.

Weapons
Slugthrower Rifle
 * Encumbrance: 5
 * Hard Points: 1
 * Rarity: 3
 * Price: 250
 * Damage: 7
 * Range: Medium
 * Critical: 5 lobsters
 * Skill: Ranged Heavy
 * Qualities: Cumbersome 2

Armor
Nombad Greatcoat
 * Encumbrance: 1
 * Hard Points: 0
 * Rarity: 4
 * Price: 150
 * Soak: 1
 * Defense: 0
 * Features: Reduces difficulty of Resilience checks made to resist the effects of extreme cold by 1. / Removes 1 Black added to checks due to extreme cold.

Misc. Personal Equipment
Backpack: Increase Encumbrance Threshold by 4 per 1 mod.

Comlink (handheld)

Extra Reload: (3) On use, ignore an "out of ammo" result with a ranged weapon by spending a maneuver.

Experience
190

EXP earned/spent
185/190