Tellana Truelance

Basic Information
Race: Half-Elf Class: Cavalier (Order of the Cockatrice) Level: 2 Experience: 0 Alignment: Chaotic Neutral Languages: Common, Elven, Gnome Deity: ?

Abilities
STR: 15 +2 DEX: 11 +0 (+2 from racial) CON: 14 +2 INT: 12 +1 WIS: 08 -1 CHA: 13 +1
 * Please indicate Racial and Level Adjustments

Combat Statistics
HP: 18  = [1d10 (10)+ CON (02) + FC (00)] (Cavalier 1) [1d10 (04)+ CON (02) + FC (00)] (Cavalier 2) AC: 17  = [10 + DEX (00) + Armor (05) + Shield (02)* + Misc (00)] AC Touch: 10  = [10 + DEX (00) + Size (00) + Misc (00)] AC Flatfooted: 17  = [10 + Armor (05) + Shield (02)* + Misc (02)] AC Penalty: -05 = [Armor (-04) + Shield (-01)] INIT: +02 = [DEX (00) + Trait (02)] BAB: +02 = [Cavalier (02) + Class 02 (00)] CMB: +04 = [BAB (02) + STR (02) + Misc (00)] CMD: 13  = [10 + BAB (01) + STR (02) + DEX (00) + Misc (00)] Fortitude: +05 = [Cavalier (03) + Class 02 (00) + CON (02)] Reflex: +00 = [Cavalier (00) + Class 02 (00) + DEX (00)] Will: -01 = [Cavalier (00) + Class 02 (00) + WIS (-01)] Speed: 30' (20' in armor) Dam. Reduction: 00/Any Spell Resist: 00 Spell Failure: 00
 * Please specify the nature of Special and Miscellaneous Adjustments


 * Shield Focus adds +1 AC



Weapon Statistics
MWK Bastard Sword: Attack: +06 = [BAB (02) + STR (02) + Misc (02)] Damage: 1d10+2, Crit: 19-20/x2 Name: "Glory"
 * Please specify the nature of Special and Miscellaneous Adjustments

Dagger: Attack: +04 = [BAB (02) + STR (02) + Misc (00)] Damage: 1d04+2, Crit: 19-20/x2

Lance: Attack: +04 = [BAB (02) + STR (02) + Misc (00)] Damage: 1d8+2, Crit: x3                  Special: Reach (Can attack 10 feet away, but not adjacent). 2x damage and 1H when mounted.

Heavy Crossbow: Attack: +02 = [BAB (02) + DEX (00) + Misc (00)] Damage: 1d10+?, Crit: 19-20/x2 Range: 120 feet

Racial Features
Ability Adjustments: +2 (Dexterity) Size: Medium Speed: 30' (20' armored) Favored Classes: Cavalier, Fighter Low-Light Vision: Can see twice as far as humans in dim light. Elf Blood: Count as both elf and human with regards to racial effects. Elven Immunities: Immune to magic sleep effects and a +2 saving throw bonus against enchantment spells and effects. Multitalented: Gain +1 HP or +1 skill point when leveling in one of two favored classes.

Class Features
Cavalier Armor/Weapons: All simple and martial weapons, all types of armor, all shields (except tower) Challenge (Ex): 1x per day, challenge 1 foe within sight as swift action. +(level) damage to target, I take -2 AC to other targets. Challenge ends when target is dead, unconscious, or combat ends. Furthermore, +1 morale bonus to melee damage against target so long as I'm the only one threatening it. Can use 1x more per day for every 3 levels beyond 1st, max of 7. Mount (Ex): No AC penalty to Ride while riding my mount. Mount gets Light Armor Prof. feat. If mount dies, I can choose another after 1 week mourning.It gets no link/evasion/devotion/ improved evasion abilities until next time I level. Order (Ex): If I break any edicts, order's challenge ability is lost for 24 hours. Tactician (Ex): I receive a teamwork feat as a bonus feat at 1st level. Must meet prereqs. As a standard action, I can grant it to all allies within 30 feet and sight/hearing. Allies retain its use for 3 rounds + (1 round for every 2 levels I have). Prereqs not required for allies. Once per day at 1st level. Braggart (Ex): At 2nd level, the cavalier can spend a standard action to                  extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets. This requires an Intimidate roll.

Feats
FEATS Skill Focus: Diplomacy (+3) Paired Opportunists: Whenever adjacent to an ally who shares feat, receive +4 circumstance bonus on attacks of opportunity vs creatures that you both threaten. Enemies provoking attacks of                      opportunity from ally also provoke tehm from you so long as you threaten them (even if something would normally                      deny you the AoO). You cannot take more than one attack of opportunity against a creature for a given action. Shield Focus: +1 AC from Shield

Traits
Reactionary: +2 to Initiative Heirloom Weapon: This heirloom weapon is of masterwork quality (but you pay                   only the standard cost at character creation). You gain a +1 trait bonus on attack rolls with this specific weapon and are considered proficient with that specific weapon (but not                   other weapons of that type).

Skills
Skill Pts: 06 = [Base(04) + INT(01) + FC(01) + Misc(00)] (Cav 1) 06 = [Base(04) + INT(01) + FC(01) + Misc(00)] (Cav 2) Total  Rank     CS   Ability  Misc Acrobatics*             0     0       0       0     0 !Appraise                1     0       0       1     0 !Bluff                   6     2       3       1     0 !Climb*                  2     0       0       2     0 !Craft (Weapons)         6     2       3       1     0 !Diplomacy               9     2       3       1     +3 (Feat) Disable Device*         0     0       0       0     0 Disguise                1     0       0       1     0 Escape Artist*          0     0       0       0     0 Fly*                    0     0       0       0     0 !Handle Animal           6     2       3       1     0 Heal                   -1     0       0      -1     0 !Intimidate              5     1       3       1     0 Perception              1     0       0      -1     +2 (Racial) !Perform        1     0       0       1     0 !Ride**                  5     2       3       0     0 !Sense Motive            3     1       3      -1     0 Stealth*                0     0       0       0     0 Survival                0     0       0       0     0 !Swim*                   2     0       0       2     0 * - ACP applies **- ACP ignored when on loyal mount ! - Class skill
 * Please specify the nature of Miscellaneous or Special Adjustments.

Equipment
Equipment                       Cost         Weight Explorer's Outfit                            08  lb Artisan's Outfit                  01 gp       04  lb Scale Mail                        50 gp       30  lb Shield, light steel               09 gp       06  lb Bastard Sword, MWK                35 gp       06  lb Dagger                            02 gp       01  lb Backpack (Container)              02 gp       02  lb  Bedroll                          01 sp      05  lb  Candle                           01 sp      00  lb  Case, map                       01 gp        0.5  lb  Crowbar                         02 gp       05  lb  Oil Flask (x3)                   03 sp      03  lb  Rations, Trail (x8)             04 gp       08  lb  Rope, Hemp (50')                01 gp       10  lb  Twine (50')                       01 cp      0.5  lb  Waterskin (x2)                  01 gp       04  lb  Scale, merchant                 02 gp       01  lb  Artisan's tools                 05 gp       05  lb

Belt Pouch (Container)           01 gp        0.5  lb  Chalk (x10)                      01 sp      00  lb  Flask                             03 cp      1.5  lb  Flint/Steel                     01 gp       00  lb  Weapon Cord                      01 sp      00  lb  Whetstone (x3)                    06 cp     03  lb  Tankard (Clay)                    02 cp     01  lb

Total Weight: 105.0 lb

Light Medium   Heavy Max Weight: 0-66 67-133  134-200

Finances
GP: 36 SP: 01 CP: 08

Gems/Jewelry/Other:

Details
Size: Medium Gender: Female Age: 26 Height: 5'10"    Weight:  135 Hair Color:  Red Eye Color:  Blue Skin Color:  White Appearance:  In the works  Demeanor:  Cocky, Ambitious, Sweet-talking, Planning

Background
Lana to her friends, Tellana Truelance grew up as a member of a barely-noble house whose accomplishments were all-but-forgotten. Subject to bullying at a young age, Tellana learned to defend herself and took quickly to swordplay. Her practice served as a way to vent her frustration, but she eventually saw a future for herself in wielding a blade, of being a knight like the Truelances of old. The heirloom blade of the Truelance family, a massive bastard sword named Glory, hadn't been used in years and it was a miracle that it hadn't been pawned within the past couple generations. It was far too heavy for young Tellana to practice with, but she used weighted practice blades to train herself to handle it. Eventually, she could effectively wield it with one hand, allowing her to hold a shield in the other.

Tellana soon joined the Order of the Cockatrice, determined to bring herself fame and fortune and restore the name of Truelance to its former glory. She knew it would take plenty of work, but she'd take every opportunity and advantage she could, striving to be a 'true' noble once again as well as a respected warrior. She trained her own horse, a mighty steed named Veyron, and became suitably proficient in mounted combat. Truelances once crafted their own weapons, and Glory itself was handcrafted by some distant ancestor of hers and enchanted with magic long-since depleted. Tellana is still learning the arts of weaponsmithing, but vows to one day craft a lance no less impressive than her family heirloom.

Adventure Log
XP Received: 1450 Treasure Received: 0000 GP                  0000 Gems/Jewelry Items

Level Ups
Level 2: Class: Cavalier BAB: +1 to +2 Fort: +2 to +3 Ref: +0 to +0 Will: +0 to +0 Feat: Feat Features: Order (Braggart) HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen) Skill Pts: +6 = +4 (Class) +1 (INT) +06 (Old Total) +1 (FC Bonus if Chosen) = 12 (New Total) Level 2 to Level 3 Next, and so on. ..