House Rules


 * 1) Saten.jpg order to perform a deviation of a character's power, they must successfully roll a skill to signify that they have knowledge of the scientific property they are manipulating.
 * 2) Players can roll up random NPCs, which I will try to include in the game. NPC attributes will be rolled up as 3d4+3 instead of standard rolls.
 * 3) Melee weapon attacks are opposed by defenders coordination + (dodge or weapon skill to parry). Ranged weapon attacks are opposed by defenders coordination + dodge skill.
 * 4) Espers must declare all power point expenditure for esper abilities before the ability is used. An esper cannot decide how many power points they put into damage, for instance, after determining if the attack hits
 * 5) When performing an action without a skill, an unskilled penalty will likely be added. Some actions, such as hacking, may be deemed impossible without ranks in a skill.
 * 6) Espers roll for their power points at the beginning of their turn, not at the beginning of the combat round.
 * 7) Critical successes trump any other success, even if the critical success succeeds by a smaller margin than the regular success.
 * 8) Increasing a character's power level after character creation costs [current power level x base cost of 5] points.
 * 9) Limiters/Enhancers: When creating a character, their power can be modified by a limiter, an enhancer, or both. A limiter restricts the use of their power; for example, a teleporter might only be able to teleport things she is physically touching. An enhancer is just the opposite, a power-related perk; for example, a regenerator might have such an intuitive grasp of healing that she could tend to others' wounds as easily as to her own. Limiters and enhancers come in small, medium, and large categories, worth 1, 2, and 3 points respectively. A limiter will decrease the base cost of raising a power level by its value, while an enhancer will increase the base cost of raising a power level by its value. In other words, a level 2 esper with a medium limiter would need 6 points to get to level 3 ((5-2) * 2) instead of the normal 10 (5 * 2). After character creation, limiters and enhancers cannot be gained or removed except through roleplay.
 * 10) Sustained Powers: For an esper to use a power in a sustained manner, they must decide what they want their power to do, and then spend points up to the stage that they want it to reach. After spending the required points, the power goes into effect, and each round after the power is activated, the Esper must spend a number of PP equal to the stage to continue the sustained power. The PP expenditure happens after PP are rolled for the round, but before any other action can occur. Damage is also not factored the same way for sustained powers, instead of the normal damage rules for an Esper ability, the damage a sustained power can inflict is equal to the stage of the power.